![]() (I play with the BAI mod: spear-guys = very evil, since they protect their stupid archer and even recognize once I do some crazy maneuver)įFS, even stupid skirmisher can out-run them Īnyway, also you seem to downgrade the hitpoint boost for at least ROman cavalry as well. While heavy or even very heavy are decent.they are pretty much useless now, they can charge like 2-3 times and are running out of stamina and just get their charge boost applied and thereafter even some naked spear-guy can catch up to them and possibly slow them down, so even more spear-guys follow and kill them. ![]() THe rock hard.very! Fast moving crap, low redundancy of being out of stamina, decent melee stats = epic win. In my macedonian campaign, I thought at first that Citizen cavalry is bad, but it's the complete opposite. Checked some AoR stuff - some AoR-Rome crap too - and usually the household cavalry wins. I wonder at all, if you could revise some (!) cavalry-stats at all. Their javelins are just the crown on top of it. With all the cavalry changes done, this makes them even more evil, since medium cavalry dominates now They only adapted some fighting strategies, nothing else.Įlse, (roman?) AoR recruited Tarantine cavalry got wedge-formation, while the original ones got no formation. ![]() Your personal solution and thoughts - Please give them too.Not a bug, since they ain't professional soldiers - just regularly infantry, without romanized equipment and skill. Reason for posting - They haven't got 1 Weapon Deadliness and Shield Wall formation like their Roman ones. Unit name - Thorakitai Legeonari (Seleukidai)
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